AI Insights · Timothy · April 2024
Top 5 3D Anime Games on iOS in Belgium: Q1 2024
In Q1 2024, the top 5 3D anime games on iOS in Belgium showed varied performance in terms of downloads, revenue, and active users, with standout trends for each game.
In the first quarter of 2024, the top 5 3D anime games on iOS in Belgium exhibited diverse performance metrics. Here's a closer look at the weekly trends in downloads, revenue, and active users for each game based on data from Sensor Tower.
Hero Clash: Playtime Go from 9z Games(HK) saw significant fluctuations in its weekly revenue. The game peaked at approximately $2.1K in the week of February 19. Weekly downloads started strong with 4.4K in late January but tapered off to 1.4K by the end of March. Active users showed a notable rise, reaching 4.4K by the end of March from a low of 144 in mid-January.
ONE PUNCH MAN: WORLD by A PLUS JAPAN Inc. had its highest weekly revenue of around $1.8K at the end of January, followed by a sharp decline to $15 in mid-February. The game started with 4.8K downloads in late January but saw a steep drop to just 31 downloads by the end of March.
Love and Deepspace from INFOLD PTE. LTD. experienced a peak in weekly revenue of $3K in early February, declining steadily to $157 by the end of March. Downloads also decreased significantly from 1.8K in late January to just 14 by the quarter's end. Active users showed a moderate decline, starting at 2K in late January and ending at 1.1K in late March.
Genshin Impact by COGNOSPHERE PTE. LTD. maintained a relatively stable performance. Weekly revenue saw a high of $13.2K in late January, with a noticeable dip to $1.9K in early March. Downloads remained consistent, fluctuating between 211 and 591 weekly. Active users hovered around 8K to 9K throughout the quarter.
Honkai: Star Rail, also by COGNOSPHERE PTE. LTD., had an impressive peak in revenue of $16.1K in the final week of March, following a varied performance earlier in the quarter. Weekly downloads were relatively stable, starting at 441 in early January and ending at 487 in late March. Active users remained steady, fluctuating slightly around 3.4K to 4K throughout the quarter.
For more detailed insights and analytics, visit Sensor Tower.